, The [HUNTER]
“[QUOTE IN THIS HUNTER’S STYLE].”
Luck
Mark luck to change a roll to 12 or avoid all harm from an injury.
Okay bbbbbbb Doomed
[HUNTER] special: Whenever you spend a Luck point, [SPECIAL MOVE EFFECT].
Harm
When you reach 4 or more, mark unstable.
Okay bbb|bbbb Dying
Unstable: b
Experience
Experience: bbbbb
Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box.
Moves
You get all the basic moves, and [X] [HUNTER] moves. You get [THIS]:
[MANDATORY MOVE NAME]: [MANDATORY MOVE]
Then pick [X] of these:
[OPTIONAL MOVE NAME]: [OPTIONAL MOVE]
[OPTIONAL MOVE NAME]: [OPTIONAL MOVE]
[OPTIONAL MOVE NAME]: [OPTIONAL MOVE]
[OPTIONAL MOVE NAME]: [OPTIONAL MOVE]
[OPTIONAL MOVE NAME]: [OPTIONAL MOVE]
[OPTIONAL MOVE NAME]: [OPTIONAL MOVE]
[Font note (delete me)
You will need
1. 3rd man (Bumbayo font fabrik)
2. Warnock Pro (adobe)
3. Fate core glyphs (evil hat productions)]
Gear
[HUNTER STYLE] weapons, pick one:
[WEAPON] ([X]-harm [RANGE] [TAGS])
[WEAPON] ([X]-harm [RANGE] [TAGS])
[WEAPON] ([X]-harm [RANGE] [TAGS])
[WEAPON] ([X]-harm [RANGE] [TAGS])
You also get these:
[SOME APPROPRIATE GEAR], [SOME APPROPRIATE GEAR]
Getting Started
To make your [HUNTER], pick a name. Then follow the instructions in this playbook to decide your look, ratings, [ANY SPECIAL STEPS], moves, and gear. Finally, introduce yourself and pick history.
Pronouns: __________________________________
Look, pick one from each List:
[SOME INTERESTING LOOK OPTIONS: PERHAPS ABOUT THE FACE OR BODY]
[SOME INTERESTING LOOK OPTIONS: PERHAPS SOMETHING SPECIFIC TO THIS HUNTER TYPE]
[SOME INTERESTING LOOK OPTIONS: PERHAPS CLOTHING]
Ratings, pick one line:
[EACH LINE SHOULD ADD TO +3, BUT COUNT AN EXTRA +2 AS 1 MORE]
Charm +2, Cool +1, Sharp +1, Tough 0, Weird -1
Charm +2, Cool +2, Sharp 0, Tough 0, Weird -1
Charm +2, Cool +1, Sharp +1, Tough 0, Weird -1
Charm +2, Cool +1, Sharp +1, Tough 0, Weird -1
Charm +2, Cool +1, Sharp +1, Tough 0, Weird -1
[HUNTER SPECIAL FEATURES]
[EXPLANATION, CHOICES, AND EFFECTS]
Introductions
When you get here, wait for everyone to catch up so you can do your introductions together.
Go around the group. On your turn, introduce your [HUNTER] by name and look, and tell the group what they know about you.
History
Go around the group again. When it’s your turn, pick one for each of the other hunters:
[PLACEHOLDERS ARE SUGGESTIONS FOR HOW TO FILL OUT THE HISTORY CHOICES]
This hunter was there when [SOMETHING BIG HAPPENED].
This hunter is [A FRIEND].
This hunter is [A DIFFICULT RELATIONSHIP].
This hunter is [SOME SORT OF MENTOR OR GUARDIAN FIGURE FOR YOU].
This hunter [KNOWS A SECRET ABOUT YOU].
This hunter [TAUGHT YOU SOMETHING IMPORTANT].
This hunter [WAS INVOLVED IN SOMETHING RISKY OR DUBIOUS WITH YOU].
Leveling Up
When you have filled all five experience boxes, you level up. Erase the marks and pick an improvement from the list below.
Improvements
Get +1 [+2 RATING], max +3
Get +1 [RATING], max +2
Get +1 [RATING], max +2
Get +1 [RATING], max +2
Take another [HUNTER] move
Take another [HUNTER] move
[HUNTER SPECIFIC IMPROVEMENT]
[HUNTER SPECIFIC IMPROVEMENT]
Take a move from another playbook
Take a move from another playbook
After you have leveled up five times, you qualify for advanced improvements in addition to these, from the list below.
Advanced Improvements
Get +1 to any rating, max +3
Change this hunter to a new type
Create a second hunter to play as well as this one
Mark two of the basic moves as advanced
Mark another two of the basic moves as advanced
Retire this hunter to safety
Erase one used luck mark from your playbook
[HUNTER SPECIFIC IMPROVEMENT?]

CHARM | Manipulate Someone
COoL | Act Under Pressure Help Out
SHARP | Investigate a Mystery Read a Bad Situation
TOUGH | Kick Some Ass Protect Someone
WEIRD | Use Magic

This playbook template is ©2021 by Michael Sands and Evil Hat Productions, LLC. All rights reserved. Permission to use, remix, or copy to create custom hunter playbooks is granted!